I am a 3D Artist focused on stylized props, characters, low-poly assets and character rigging. I work with Maya, ZBrush, Substance 3D Painter, Marmoset Toolbag and Marvelous Designer as part of my character and costume workflow.
My work combines retro, gothic and stylized visual influences with attention to silhouette, material readability, clean topology and polished presentation. I enjoy both the artistic and technical sides of 3D production, especially workflows where visual design, retopology, texturing and rig setup support each other.